If you are a hard-core wargamer whose stomach turns at the sight of any game that does not include hexes
and cardboard counters, then don't give El Grande a second look. If, however, you appreciate games with
strategic decisions, beautiful components and loaded with FUN, then El Grande is for you. And now, it is
available totally in English from Rio Grande Games. To quote the game's historical background: " The game is set in 15th Century Spain, where there were twelve
different kingdoms, one Duchy, one Earldom and the Basque provinces. Five different races had spread
themselves across the land - the Spanish, the Basques, the Galicians, the Catalonians and the Moors." Each player begins the game with their ' Grande' and two ' Caballeros' in one of the nine provinces. This is
their 'Home' province. Another province contains the ' King', which plays a major role in where players may
place their pieces during the course of the game. Players also receive a set of 13 ' Power Cards', ranging in
value from 1 to 13, and a ' Decision Disk', which will be explained later. There are also five stacks of ' Action
Cards' which can give players certain powers and/or temporarily alter the rules of play. .During their turn,
players choose one card from one of the five stacks based on the strength of the ' Power Card' they played
during that round. At the beginning of each of the nine rounds, each player plays a 'Power Card' face up. Once played, the card is
discarded for the remainder of the game. The card played determines two important things: The 'Action Card' provides two actions: This, of course, poses another dilemma when choosing the card. Usually, the more potent ' Action Cards' allow
placement of fewer ' Caballeros'. Does one go for a more powerful card, or a lesser one to allow placement of
more pieces? Again, another agonizing decision! Players can also place pieces in the ' Castle'. At the end of every third round, these pieces are redistributed to
a province which was secretly dialed on the player's ' Decision Disk'. Thus, a player can alter the status of a
province before majority status is tallied. The game plays rather quickly - usually about two hours with five players. The rules are very simple and the
English translation is very good. Although the cards are printed in German, they are easy to decipher with the
translations and the clear pictures describing the special actions printed on the cards. And as mentioned
earlier, there is now a full English edition available, published by Rio Grande Games. The board and cards are
gorgeous - very colorful with nice artwork. I'm also fond of the pieces - wooden blocks (ala Diplomacy). So not
only is it fun to play, but it is also makes a nice appearance. This is in keeping with most of the recent German
games I've played. In each round, players must make several key, and agonizing, decisions, while at the same time keeping an
eye on the population of each province on the board. Decisions must be made as to what ' Power Card' to play,
which ' Action Card' to select, where to place one's pieces, etc. Let's see - a reasonably easy game, beautiful components, lots of strategic decisions to make, special actions
to alter the rules, very competitive throughout, playable in two hours or less and loads of FUN. Gee, in my
book, that would make any game a winner. And El Grande is that -- a winner. Greg Schloesser is founder of the Westbank Gamers, New Orleans' Premier Gaming club. He is one of 16 jurists worldwide for the
Gamer's Choice Awards, a set of international awards sponsored by the Strategy Gaming Society. Further information on the
Westbank Gamers may be found in the Events section. Photo by Greg Schloesser
Review
El Grande by Greg Schloesser